The exploration of mechanisms by which cinema contributes to our understanding of cities has interested both cinematographers and urban designers. Urban Visions explores the advancements in the field of computer vision to not only seek alternative cinematic documentations techniques, but also to explore quantitative image classification methods which could benefit environmental studies. The working methodology advocated here emphasizes the importance of spatio-spatial resolution and takes advantage of readily accessible sensors and mobile devices. The goal is to not only provide finer grain data for environmental scientists, but also elevate the public’s awareness of the environment.
In collaboration with Narek Gharakhanian
This on-going research is conducted as part of the Capstone Engineering course at Glendale Community College.
in collaboration with Maider Llaguno
This research utilizes dynamic data collection techniques to map the air quality of the University of Southern California campus with the use of a dynamic visualization machines. The collected high-resolution climatic data - CO2, temperature and humidity concentration - are dictating the behavior of a 4-axis visualization machines that moves and behaves in simulated three-dimensional physical space. By separating various climatic variables and assigning them to different appendages of the visualization machine, the rhythmic differences are amplified in a way that one becomes aware of the concentrations and durations. The goal is to amplify the reading of the climatic data and increase sensitivity towards the built environment.
How are the citizens of Glendale feeling? This very moment, right now, Glendale is… a data-driven interactive light installation which reflects the emotional temperature of Glendale residents. They control it. A morphing, sweeping geometric grid suspended from the ceiling houses 140 vacuum formed partially translucent acrylic cells. Each of the cells has an individually addressable Neo-pixel RGB Light emitting diodes (LEDs) which change color. The pattern is effected locally by the community at large and also hyper-locally by users within the space.
In response to Los Angeles County’s accelerating problems of transportation and air pollution, this research aims at rethinking the future of bike-share stations in the region. Through multiscale GIS analysis and high-resolution dynamic field measurements, this project proposes the optimal locations and functions of these bike-share networks. The goal is to amplify the awareness of the climatic data and increase sensitivity towards the built environment through interactive modes of visualization.
LOCATION: USC School of Architecture / Los Angeles / CA
SIZE: 250 sqft
MEDIUM: PVC pipe + thread
TEAM: Tim Chen, Elsie Cheng, Chi-En Hsieh, Matthew Kopp, Patrick Lee, Jessica Miksanek, Natalie Paolerci, David Rodriguez, Stephanie Schneidereit, Daniel Sigala, Bradley Silling, Cindy Yiin
collabaroator: Narek Gharakhanian
There are all kinds of machines looking at the world through LIDAR. This proposed system couples a Laser Range Finder and a camera to create a real-time range enhanced odometry assembly that will detect obstacles for an autonomous mobile platform. This is a group project developed by Glendale Community College’s capstone robotics team and my responsibility is the computer vision aspect of the robot.
DOT/O is an interactive installation as social experiment / game exploring the capacity and interest of a crowd to ‘complete’ a suggested structure. The project is inspired by ‘connect the dots’, in which numbered dots allow a player to discover a hidden drawing by following the correct order. For the purpose of the installation, the team developed a steel structure to act as host for a crowd-sourced threading experience. Users are invited to pick one of the wall-mounted spools of thread, and connect the dots discovering the 3D surfaces that exist between the different frames. The project was intended to slowly build density, and use color to map the progress of time and interaction through the structure. Simple rules like maximum distances were suggested but not enforced, allowing players to follow or ignore them, resulting in a combination of order and disorder. The stochastic nature of the installation challenges the idea of formal preconceived output, embracing the uncertainty of the social interaction. Slowly, though, the piece would accumulate enough threads where independent intentions would become less visible as an increasingly denser fabric would become the dominant collective creation. The final result, viewed as a social experiment, embraces the messiness of the initial experiment, speculating in the formats and mechanics of crowdsourcing for design. In this regard, we identified that the piece presents a model of cooperative crowdsourcing, not competitive; while many crowd-sourced projects seek to optimize a solution by finding a particular individual that can provide the best answer, DOT/O invites all players to be part of the experience and share the same output.
LOCATION: Keystone Art Space
TYPE: Installation / social game
SIZE: 100 sqft
MEDIUM: Custom bent steel frame + thread
TEAM: SomewhereSometing With PLETHORA PROJECT (JOSE SANCHEZ)
LA FABRICA + Alenoush Aghajanians, Anqi Yu, Arjun Mahesh, Avra Tomara, Belen Sanchez, Caroline Duncan, Guoyu Hu, JiaRui Su, Jimmie Li, Kevin Crooks, Mouna Lawrence, Olivia Tirado, Phong lee, Robbie Mehring, Sam Adelan, Setareh Ordoobadi, Vaheh Vartanian, Wu Qiong, Yueming Zhou
Inspired by the landscape of the HelloWood campsite, Forcefields installation creates a forestlike resting island that much like its surroundings is made of multiple discrete parts that create a whole that is greater than the sum of its parts. This installation is made of two main elements: a folded walkable surface with a pattern of holes, and a field of dowels that connect to the holes of the surface. The topology of the folded surface is representing the grade changes in a typical open site. In this instance 25cm height variation is created throughout the overall 20sqm area of the surface. This walkable plane is made of 24mm plywood that is framed using standard framing members. A pattern of 900 circular holes is generated using a magnetic field algorithm that uses two designated seating areas (two points) as triggers to redistribute a grid of circles on the surface. This pattern is manually marked and created using a hole saw before the surface is assembled to ensure that the subtraction of the holes are always perpendicular to the faces of the plywood planes. The second main component of the installation is a field of dowels (25mm in diameter) that connect to the base simply by going through the holes of the surface. There are total of 750 dowels that represent the changing landscape of the surroundings. These dowels naturally follow the subtraction direction of the holes and are always perpendicular to the folded planes. The dowels go through the top surface until the ground stops them. No glue or hardware will be utilized in the connection of the dowels to the base and therefore they can be disassembled at any time. To accelerate the construction process, we will assign indices to each hole on the base that would then correspond to its complimentary dowel. The lengths of the dowels are between 20-2000 mm, which are relative to a circulation path selected on the base in order to create a gradient change in the field. This gradient is interrupted in two areas along the circulation path where the dowels are cut to the same height in order to support planar plywood pieces that create the lounging areas.